When I wrote my last article on a Role-Playing Game, I enjoyed it so much that I decided to do another one. This time, I went to the other major super-hero RPG, Marvel Super Heroes, by TSR. One Module that I really loved was Secret Wars.
In 1984, Marvel licensed their characters to TSR to create a tabletop role-playing game that lasted for nearly ten years. It used an amazingly easy to learn system referred to as FASRIP for the seven characteristics used for gameplay, Fighting, Agility, Strength, Endurance, Reason, Intuition, and Psyche. Recently I came across my old stash of role-playing game stuff and in posting it for sale on eBay, I realized how popular it still is.
As I mentioned, the system was amazingly easy to learn, but relied heavily upon maps for most of its adventures. Towards the end of my time using it, our group crafted our adventures to avoid the use of maps and found our playing went much more smoothly and broadened to locales much more unique. That being said, even with maps, the rules were staged so that gameplay wasn't limited to just those modules published by TSR. Some of the best resources were the ones that gave comprehensive resources for staging campaigns within the Marvel Universe.